DynamicInfinityWorks
Android & iOS Game Studio · Surry Hills

Handcrafted mobile games that players actually finish.

We are a Surry Hills studio building original Android and iOS games end to end — sticky core loops, hand-painted art, and live-ops that keep players coming back long after launch.

4.9★ average across 40+ shipped titles
+61 2 9380 3984
A DynamicInfinityWorks game concept scene rendered in warm, hand-painted tones
42
Games shipped
Live on the App Store & Google Play
18M+
Player downloads
Across our released titles
4.9
Average store rating
From 60,000+ verified reviews
9
Years crafting games
Based in Surry Hills since 2017
What we build

From loose idea to launch-day live game

Every engagement is scoped for a single mobile title. Pick a starting point below — each includes a free 45-minute discovery call at our Albion Street studio.

Prototype Sprint — DynamicInfinityWorks service3–4 week engagement

Prototype Sprint

from A$12,000

A playable vertical slice on real devices so you can feel the core loop before committing to a full build. Ideal for validating a fresh concept or pitching investors.

  • Core mechanic + one polished level
  • Unity or Godot build for Android & iOS
  • Playtest report with retention read
Full Game Production — DynamicInfinityWorks service4–9 month engagement

Full Game Production

from A$85,000

End-to-end development of a complete title — design, hand-painted art, engineering, audio and store submission. We ship it to both stores and stay through your first update.

  • Full art, audio & narrative direction
  • Android & iOS builds + store approval
  • 30-day post-launch stabilisation
Art & Animation Studio — DynamicInfinityWorks serviceRolling, per asset pack

Art & Animation Studio

from A$4,500

Our in-house artists produce characters, environments and UI kits with the warm, hand-textured look our studio is known for — delivered game-ready in your engine.

  • Character & environment concepting
  • Spine / skeletal animation sets
  • Export-ready sprites, atlases & UI
Live-Ops & Growth — DynamicInfinityWorks serviceMonthly retainer

Live-Ops & Growth

A$3,900 / month

Keep a shipped game healthy with seasonal events, balance passes, LiveOps calendars and analytics-driven tuning that lifts day-30 retention and revenue.

  • Event & content calendar
  • A/B tested economy tuning
  • Monthly retention & revenue report
The studio

A small crew that ships together

Twelve makers work out of our Surry Hills loft — designers, artists, engineers and a live-ops team who have shipped chart-topping mobile games across the region.

Mara Ellison, Studio Director & Game Designer

Mara Ellison

Studio Director & Game Designer

Fifteen years designing mobile core loops; previously led design on two top-10 puzzle titles in Australia.

Dev Patel, Lead Engineer

Dev Patel

Lead Engineer

Unity and Godot specialist obsessed with 60fps on mid-range Android hardware and buttery iOS builds.

Yuki Tanaka, Art Director

Yuki Tanaka

Art Director

Hand-paints the warm, textured worlds that give our games their signature organic feel.

Callum Reid, Live-Ops Lead

Callum Reid

Live-Ops Lead

Runs events and economy tuning; grew one live title from 40k to 900k monthly players.

Priya Nair, Technical Artist

Priya Nair

Technical Artist

Bridges art and code — shaders, rigging and pipelines that keep asset delivery fast.

Tom Whitfield, Audio & Narrative

Tom Whitfield

Audio & Narrative

Composes adaptive soundtracks and writes the light, charming stories in our games.

Player & partner love

What people say after launch

A few words from studio partners and players of the games we have built.

DynamicInfinityWorks turned our rough card-battler idea into a game with a 41% day-1 retention. The prototype sprint alone paid for itself in our funding round.
AAlex R.Melbourne, VIC · March 2026
The art team gave our little farming game a hand-painted warmth you just cannot fake. Players constantly comment on how cosy it feels.
SSophie L.Surry Hills, Sydney · January 2026
Their live-ops retainer added seasonal events every month and our day-30 retention climbed from 6% to 14% in a quarter. Genuinely great partners.
NNathan K.Brisbane, QLD · November 2025
Shipped on both stores on schedule, passed Apple review first try, and stayed on through our first big update. Rare in this industry.
IIsabelle M.Perth, WA · September 2025
Simple, honest pricing

Pick the engagement that fits your stage

All prices are in Australian dollars and exclude GST. Not sure which tier fits? Book the free discovery call and we will point you the right way.

Spark

A$12,000per project

A playable prototype to prove your concept before you invest in a full build.

  • 3–4 week sprint
  • One polished core loop
  • Android & iOS test builds
  • Playtest & retention read
Choose plan
Most popular

Studio

A$85,000+per project

Full production of a complete title, shipped to both app stores by our whole crew.

  • Full design, art & audio
  • Android & iOS release builds
  • Store submission handled
  • 30-day post-launch support
  • Weekly build reviews
Choose plan

Live

A$3,900per month

Ongoing live-ops and growth for a game that is already out in the wild.

  • Monthly event calendar
  • Economy & balance tuning
  • A/B testing
  • Retention & revenue reporting
Choose plan
Say hello

Tell us about your game

Drop into the studio on Albion Street or send a note below. We reply to every genuine enquiry within one business day.